Independent game studio · Shanghai

In a world this vast,mortals still choose their own path.

Infans is an independent game studio. We are drawn to the long journeys of cultivation tales—and to the choices people make between gain and loss. We turn those questions into games, one careful step at a time.

Web demo · Mortal Realm available now

ENTER

Resign to CultivateMortal Realm Demo

Begin in a quiet cave dwelling, then venture into the wild to gather herbs, mine ore, and face whatever finds you. Every step consumes lifespan. What you bring home—and when you turn back—is your choice. What one life leaves unfinished may wait for the next.

  • Portrait web
  • Grid exploration
  • Auto combat
  • Reincarnation
Leave the cave

No download · Works on mobile and desktop browsers · Saves stay on this device

Resign to Cultivate cave dwelling gameplay

Real gameplay · Cave dwelling

Quit to CultivateMortal Realm

Our flagship PC cultivation RPG links exploration, combat, and cave management into one journey. Lifespan gives every expedition a cost; reincarnation turns failure into the opening of another life.

View on Steam Roguelite RPG · Expedition & extraction · Cave management

Games from
other worlds.

Different themes, the same starting point: make something inviting to play, then give the experience time to stay with you.

No Interest financial life simulation 0.1 Alpha · Public playtest

FINANCIAL LIFE SIMULATION

No Interest财不理你

Live one financial life through real market cycles. Balance income, spending, cash reserves and investing from 1990 to 2024—using only what your character could have known at the time. Play the public alpha
Eggling Japanese home screen gameplay In development

LEARNING GAME

Eggling Japanese

Vocabulary, reading, and everyday expressions become part of small games and a gentle progression loop—so learning does not end with memorisation.
Heartbeat character interaction gameplay HTML5 · 18+

CHARACTER COLLECTION

HeartbeatCharacter collection

One of our earlier complete games, built around character collection, affinity, small games, and conversation—a relationship designed to be encountered more than once.

A game should leave room
for players to find their own way.

Choice

A meaningful choice always leaves something behind. Knowing when to press on and when to return is both a mechanic and a measure of character.

Growth

Numbers may rise, but understanding should deepen too. Learn more about the world, and the next decision ought to change.

Rebirth

Beginning again is not returning to zero. What one life gained—and what it regretted—should leave a trace in the next.

We are still making games.
The road ahead is long.

Shanghai Infans Digital Technology Co., Ltd.
上海未孩数字科技有限公司

capoo@ifansstudio.com